Snake Puzzle 300 Levels

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Description

Snake Puzzle 300 Levels is a digital puzzle game released for mobile platforms. The game combines the classic mechanics of the Snake arcade game with the spatial reasoning challenges of a sliding puzzle. The core objective is to guide a segmented snake through a series of increasingly complex grid-based mazes to collect a designated target item, typically a piece of fruit or a glowing orb. The game contains exactly 300 distinct levels, each presenting a unique layout of walls, obstacles, and collectibles. The snake’s body grows in length each time it collects an item, which progressively restricts the available movement space and requires careful path planning to avoid self-collision. Levels are arranged in a linear progression, with difficulty scaling through tighter corridors, more obstacles, and longer required paths. The visual presentation is minimalist, featuring a flat color palette and a clear grid overlay to facilitate precise movement. The game does not include a time limit, allowing players to plan each move without pressure. A level is completed when the snake collects all required items and reaches the designated exit point. Failure occurs if the snake’s head collides with a wall, an obstacle, or any part of its own body, requiring the player to restart the current level.

Instructions

Gameplay is controlled exclusively through touch or swipe input on a touchscreen interface. The player controls the snake’s direction by swiping in one of four cardinal directions: up, down, left, or right. Each swipe moves the snake’s head one grid cell in the chosen direction, and the entire body follows the head’s path. The snake cannot move diagonally. The player must plan a sequence of moves to navigate the snake around static obstacles and its own growing tail. The game provides a clear visual indicator of the snake’s head and body segments, as well as the location of the target item and the exit. A level selection screen displays the 300 levels in a numbered grid, with completed levels marked distinctly. The player can restart the current level at any time via an on-screen button. There is no undo function; each move is permanent until the level is restarted or completed. The interface includes a counter showing the current level number and a progress bar indicating overall completion. No in-game hints or power-ups are provided. The controls are designed for single-finger operation, with no additional buttons for acceleration or braking. The game saves progress automatically after each level is completed.

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