Description
Maze Controlling is a puzzle-strategy video game developed by independent studio Labyrinth Logic and released in 2023 for personal computers and mobile devices. The game presents a top-down, two-dimensional view of a series of increasingly complex mazes. The core premise inverts the traditional maze-solving paradigm: the player does not control a character moving through the maze. Instead, the player controls the maze itself. The objective is to guide a non-player character, referred to as the Runner, from a designated start point to a goal point by manipulating the walls and pathways of the labyrinth. The game features a minimalist visual style, with clean lines and a monochromatic color palette that shifts to indicate different environmental states. Each level is procedurally generated from a set of predefined architectural rules, ensuring no two playthroughs are identical. The game includes a level editor, allowing players to design and share their own mazes. A scoring system tracks the number of moves required to complete each puzzle, with fewer moves yielding a higher score. The game contains no narrative or dialogue; the focus is entirely on spatial reasoning and sequential logic.
Instructions
Gameplay and controls are based entirely on the manipulation of maze segments. The player interacts with the game world using a cursor or touch input. The primary action is the rotation of maze sections. A maze is divided into a grid of square tiles. Each tile contains a segment of wall. The player selects a tile by clicking or tapping on it. Once selected, the tile can be rotated in 90-degree increments clockwise or counterclockwise. Rotating a tile changes the orientation of its walls, thereby opening or closing pathways for the Runner. The Runner moves automatically along the current open paths at a constant speed. The player cannot stop or redirect the Runner directly. The only way to influence the Runner’s trajectory is by altering the maze layout before or during its movement. A level is completed when the Runner reaches the goal tile. If the Runner enters a dead end or becomes trapped in a loop, the level is failed and must be restarted. The interface displays a move counter, a timer, and a restart button. Advanced levels introduce moving walls, collapsing tiles, and pressure plates that require the Runner to pass over them to unlock new sections. The game supports both keyboard and mouse controls on PC, with the arrow keys or WASD used to rotate the selected tile, and the mouse for direct selection. On mobile devices, all interactions are performed via touch gestures, including tap to select and swipe to rotate.
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